Aging Clinical and Experimental Research
Acute effects of exergames on cognitive function of institutionalized older persons: a single-blinded, randomized and controlled pilot study
Sammendrag på engelsk (abstract)
on balance, gait and cognition are some of the benefits of exergames. Few
studies have investigated the cognitive effects of exergames in
institutionalized older persons.
To assess the acute effect of a single session of exergames on cognition of institutionalized older persons.
Nineteen institutionalized older persons were randomly allocated to Wii (WG, n = 10, 86 ± 7 year, two males) or control groups (CG, n = 9, 86 ± 5 year, one male). The WG performed six exercises with virtual reality, whereas CG performed six exercises without virtual reality. Verbal fluency test (VFT), digit span forward and digit span backward were used to evaluate semantic memory/executive function, short-term memory and work memory, respectively, before and after exergames and Δ post- to pre-session (absolute) and Δ % (relative) were calculated. Parametric (t independent test) and nonparametric (Mann–Whitney test) statistics and effect size were applied to tests for efficacy.
VFT was statistically significant within WG (−3.07, df = 9, p = 0.013). We found no statistically significant differences between the two groups (p > 0.05). Effect size between groups of Δ % (median = 21 %) showed moderate effect for WG (0.63).
Our data show moderate improvement of semantic memory/executive function due to exergames session. It is possible that cognitive brain areas are activated during exergames, increasing clinical response.
A single session of exergames showed no significant improvement in short-term memory, working memory and semantic memory/executive function. The effect size for verbal fluency was promising, and future studies on this issue should be developed.
Aging Clinical and Experimental Research, 2016